creators of our 3D techniques?
i don't suppose anyone here knows who it was that invented some of the things we use when working with a 3D package eh?
i'm looking for the people who originally came up with the idea for:
bump mapping
displacement mapping
normal mapping
skeletons
rigging
inverse kinematics
particles
texture mapping
nurbs
subdivisions
lofting
and i think that's all for now....
if anyone knows who came up with these ideas, or if anyone know what i should be searching for on google, google scholar, acm, or citeseer that would be cool....
so far i'm not entirely certain as to what i should be using as my search query
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone; 05-08-2008 at 03:59 AM.