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# 1 05-08-2008 , 03:57 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125

creators of our 3D techniques?

i don't suppose anyone here knows who it was that invented some of the things we use when working with a 3D package eh?

i'm looking for the people who originally came up with the idea for:

bump mapping
displacement mapping
normal mapping
skeletons
rigging
inverse kinematics
particles
texture mapping
nurbs
subdivisions
lofting

and i think that's all for now....

if anyone knows who came up with these ideas, or if anyone know what i should be searching for on google, google scholar, acm, or citeseer that would be cool....

so far i'm not entirely certain as to what i should be using as my search query




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone; 05-08-2008 at 03:59 AM.