ok i said i'd have something by wednesday, i lie, i had a headache instead
did a bit of work on the wheels and a small touch up on the gun
i saw the wheels are actually curved inwards and are round on the other side
i was wondering how i would do that...and as you can probably tell it was acheived with booleans.
the cylinder didn't have enough edges so i cut it into quarters and fixed one quarter then duplicated it a few times before combining and merging
edges were softened so it looks smoother in the render
verts: 1104
edges: 2247
faces: 1183
tris: 2128
UVs 2452
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D