So, lets say a break it into 4 4k's for the final render: I would use 4 file nodes, each with their own 2dPlacement node, all going into some kind of uvCombine node (which is... ?) and place each within the uv space w/ no repeating, apply that tex to the castle?
Also, attached is a pic of castle as it stands. I will be doing many things, including but not limited to:
Adding tex to doors.
Adding catapults to the towers
Adding a LOT of variation in overall brick tex:
- Weathering under windows
- The outer wall was built after the inner one, w/ a different design, and different material, so that'll change color.
- Add bump map (procedural - for added detail on close-ups, UV - for brick shadowing) and possibly displacement map (for brick shadows [if I do this, I won't have a uvBumpMap for the bricks])
This project is for a friends senior theses: Robin Hood... most of the castle shots will be long shots as seen in the render I uploaded.
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Peter Srinivasan
Producer