Thread: apache
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# 5 23-09-2008 , 08:19 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Hi,

it looks better on the second image. You'll find this happens where you have two uv seams meeting and you're using a non-flat colour/texture - the best you can do (except for having a continuous map) is try and carefully paint the parts of the texture where the join will occur, so they are as similar as possible. You could copy a small selection from the texture, where the edge of one uv map ends, flip it across from left to right, and place it where the other uv map would meet it.

cheers

gubar