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Old 23-10-2008, 03:54 AM   #25
murambi
Head of 3d Admedia
 
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try and keep the poly flow as even and straight as possible from the start of the front to the back of the car
and its easier to tweek the car when you have very few poly's

with my project i made the mistake of ignoring those small bumps when i started out and now its giving me hell trying to fix them

Last edited by murambi : 23-10-2008 at 04:05 AM.
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