Thread: gundam A.L.E.X
View Single Post
# 22 05-12-2008 , 07:27 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
...can anyone tel me why i'm getting these odd lines...

I used to see those lines in an older version of maya when a polygon primitive would lose it's default uv's after being modified (ie, by beveling).

Select the part, open the uv editor, and just apply an automatic mapping.