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# 9 21-12-2008 , 01:51 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
No, but I'm probably not going to... I like it better that way.
I want it to be smooth so there aren't many places where I can decrease the poly count. not without creating triangles anyway...
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)