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# 4 04-01-2009 , 11:53 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
For Bevel to work correctly your geometery needs to be spot on and then u need to get the settings right... You can modify them slightly within the inputs section of maya to get the look correct, but as its polys it may not be smooth enough... I find SubD's work better...


Chris (formerly R@nSiD)
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