Originally posted by Garry1953
The Tree consists of a subdiv cylinder tapered stretched twisted and duplicated a few times...
duplicated how? I mean is the tree one mesh or is it a bunch of meshes grouped? could you show a wire frame?
I made mine by stetching a cylinder and then extruding faces off it for branches and putting it thru various deformations but as a method it sucks - all the branches are square or rectangle shaped and then by smoothing them the poly count just skyrockets - not that that's such a concern for a scene but when one tree has so many and you want to duplicate it a few times it gets silly.
Check out the subsurfacescattering on my tongue...
<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>