Thread: Eye Character
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# 10 29-03-2009 , 08:11 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
hammer: it's faster get the shape with NURBS, poly conversion is so it can be rigged later. i tried rigging NURBS once before and it failed badly

lofting the sword was done because that's how i saw someone else do it. same with the motion trails.

there are only lots of polys at the front of the black part because it's going to shut.

motion trails because it was more accurate than drawing without a guide to snap to.

i thought that about the arms too

gster: yeah, i have more poly's than i need, i'm well aware of that




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone; 29-03-2009 at 08:20 PM.