well I got done in mudbox, and things look more intense when the displacement map is brought into maya and rendered in mental ray. My main issue is what's happening around the eye here: Full Body Render In Mental Ray: Full Body Screen Shot in Mudbox (click image then the next image for full size): Why are they so different looking? How is that even useful? What one looks like does not look like the other at all when rendered out. My UV's are not overlapping things look good in the UV's and I wasn't getting this effect in mudbox, only when I render out in Mental Ray does this happen to the eye. Any idea what I could do to fix this? The entire body looks much more bumpy than it did in mudbox to. Nothing seems to be working out for this, should I just say to heck with the mudbox displacements and just do bump maps and stuff like that with Photoshop? I'd probably have better luck. Or does this look like an issue that will happen with or without Displacements from Mudbox?