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# 9 18-04-2009 , 11:24 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
As far as the modelling goes, I think you need to round out those sharp edges like arran said.

user added image

Stay away from ambient lights, they're terrible, they flatten out your lighting. I'm assuming you're using the Maya software renderer, I'd say use Mental Ray instead (and you don't even have to concern yourself with caustics and Global Illumination and all that other good stuff right now) and plop down a mia_material_x metal preset on that sucker.


- Genny
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