Looks better mate. One thing I would suggest, is when you're posting wireframes, to use wireframe on shaded, instead of selecting the object, as it's hard to paint over it. Here is a really quick sketch of what your geometry should approximately look like. This keeps the poly count down, but also traces all the majors forms and muscles that you will need if you plan on animating this at some time. This one is just some quickie changes in your form. By the way, do you use a Radeon card? Maya does that quite a bit with them. Take it easy, and good luck on exams! I have my own coming up