Hey Everyone, Iâve recently started to model a Cyclops. This character will be low res so that i can rig, texture and animate him. i will most likely send him to zbrush later for normal maps. And at the moment Iâve completed modeling him, and doing the UVs for him. So anyways Iâm just having some doubts on how my UV's are laid out. What I mean is how i cut things, hope u know what i mean. So any suggestion? Here is the model and the UvSnapshop UV test