Thread: Texturing
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# 3 20-07-2009 , 02:29 PM
andymcbride's Avatar
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Join Date: Jul 2009
Location: atlanta
Posts: 42
Well I am noticing that when i adjust the bump map in PS the groves and lines i make in photoshop only go so deep in the maya render. I cant seem to make like...wrinkles and waves. Is this something zbrush would make happen easier and more efficiently?