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# 2 30-10-2009 , 10:31 AM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
I did some scuplting and polypainting in zbrush. I wanted to stay longer in Maya, but my impatience got the better of me, and as its my first go at this kind of process I thought Id just get through it to get a feel for how it works and learn what could do better.

I tried exporting the objs and normal/colour maps back to maya to render but they looked awful, and because the model is made up of so many different parts, the amount of maps quickly added up, and with some mental ray trickery I started getting the old 'out of memory' mental ray errors.

So anyway, heres the model as it stands in zbrush.

I have been looking at a gnomon next gen character creation set of tutorials, and going back over it, theres alot more detail gone on in maya before export to z, so I think thats one of the main lessons i have learned. I also learned about zbrushs ability to uv map objects.

Any crits would be cool...

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