View Single Post
# 7 02-02-2010 , 12:46 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162
another thing which strikes me about this jali, is that you havnt given him many accessories. the first kind of game character i made was quite sparse and i found it left a hell of alot of ground to be covered with folds and creases. for the second character i made sure to add more in maya before going to z. but i wasnt really working with any poly limit in mind. have you set yourself a limit?