View Single Post
Old 08-02-2010, 09:23 AM   #5
stingray2006
Registered User
 
Join Date: Jul 2006
Posts: 4
Thanks: 0
Thanked 1 Time in 1 Post
Default

Thanks for your replies. I've seen this dvd of gnomon, the most problem is the ocean-surface - i can make it look like in this tutorial, but that wont look real, far away of the animation in the 3dmax-example.

steve green, amazing artist who did the animation, talks about using the enviroment sss shader in 3d max. if i use a dielectric or mia material - i'll get parts of the ocean, that refract 100 percent, a sharp cut, and the rest will reflect the underwater surface (deep blue in my scene). i've activated the translucent function in my mia material, but that wont get me further - the look doesnt change.

maybe somebody has an idea of a shader network for an underwater ocean surface, that gets close to the 3dmax example? would be great, if we could share our ideas!

thanks again!

btw: i thought caustics are just useful, if i have a ground, where you see them - does they be visible in the ocean surface too? please let me know, what exactly you mean, greets!

Last edited by stingray2006 : 08-02-2010 at 12:58 PM.
stingray2006 is offline   Reply With Quote