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# 2 04-04-2010 , 07:46 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Sure, use a bend deformer. Select your geometry (with enough res that it will bend without big flat sections) and create defomer > non-linear > bend deformer. Arrange the resulting deformer to go in the desired axis, then open up the attributes and change the bend value.

For more info, use the maya help on bend deformers, but I hope that gives you something to go on.


-stwert

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