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# 26 07-11-2010 , 07:43 PM
Joey81's Avatar
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Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244
daily progress
I did some edge cleaning & built some more parts.
I try to stay on a "normal" poly number. For rendering later (if its to edgy) I will use the smooth 3 key i think.
I am not sure the smooth normal is good 4 that user added image

The strap looks not 100% the same. user added image

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