Getting angolare and round polygons together?
I'm trying to do some Lego animations but I have a really basic question befor I can start: How can i combine angular and round polygon objects?
If you know how a usual Lego brick looks like I think you already have an Idea of what I'm thinking about. Most of the Lego bricks are angular except of their top they all have round knobs on them. I know I could just simply make a cube and a cylinder and combine those but then the faces intersect(Is this usual or should I try to avoid this?). I also could use the booleans tool but that gives me stange results when I look at them in smoothed mode.
Is there any easy way to solve that problem?
Looking forward to hear from you.
Last edited by Red_Roxxor : 06-12-2010 at 01:10 PM.