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Old 01-01-2011, 10:15 PM   #2
mastone
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Found a less than elegant solution,before assigning a controller to any joint/handle;
-center pivot
-snap to origin ( of the scene of course)
-freeze transforms
-then group it and move the group and rotate as you like

this way maya maintains the objects local rotation axis, you have a parentnode on top but hey you can't win them all
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