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Old 22-01-2011, 02:19 PM   #13
Gen
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Originally Posted by se7enhedd
right - so... 'pCylinder1' is the actual 'thing'; 'pCylinderShape1' is how the 'thing' is shaped, sized etc... ?

The "size" would be under the transform node, since that handles scale, translation, rotation and the like.
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