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Old 23-02-2011, 07:28 PM   #6
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I took a look at the model, I noticed the problem went away when the model is smoothed (which also got rid of those tris in there). Which leaves me to believe it may be caused by the low poly count. You're ending up with some seriously non planar faces and there could be some trouble deciding if they should be illuminated or not. I ditched the phong shader because the highlights and reflections were just getting in the way.
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