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# 6 01-02-2003 , 02:21 AM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
Posts: 1,480
its a rather long winded process, and you need 3ds max
but you use something like deep exploration (maybe the A|W 3ds plugin wud work as well) to convert your model into .3ds
in max, you export to the half life engine, that requires a plugin as well, ill see if i can find out what it is, but max is on the other computer
its easy if you have max user added image


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