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Old 07-03-2011, 04:08 PM   #3
LauriePriest's Avatar
Join Date: May 2003
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Perform a vertex merge on your mesh with a low tolerance 0.01 or something.

This behaviour is typical of when verticies arn't merged when using exponential smoothing.

If you go to your construction history and change the smoothing method to linear the problem will reveal itself.
FX supervisor - double negative
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