View Single Post
Old 08-03-2011, 05:22 PM   #4
LauriePriest's Avatar
Join Date: May 2003
Location: London
Posts: 1,001
Thanks: 0
Thanked 59 Times in 51 Posts

Do this bevelling manually? after doing the extrude just use the split polygon tool to add your bevel by hand along the existing loops only. Its alot more waistfull on the poly count but it will work better with smoothing (perhaps dont smooth?).

Though to be honest with small bevels like this you can just use a normal bending shader, mental ray has one and it works nicely. I think its called mia_roundcorners.
FX supervisor - double negative
LauriePriest is offline   Reply With Quote
The Following User Says Thank You to LauriePriest For This Useful Post: