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Old 12-03-2011, 09:56 AM   #2
daverave
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Hi Rockit
You only need one shader for this, I used a blinn, set the bump value to .05 also I linked up the bump map to the specular colour in the second shot(quick fix for spec normaly would make a different texture in photoshop), hope this helps...........dave

Nice little model
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Last edited by daverave : 12-03-2011 at 10:15 AM.
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