Oh, thank you so much. Yeah, when it imports in there it defaults to the dozens of shaders, I think it breaks it up for the eyeballs, the tongue, the gums, the back, the belly, etc.
Can you walk me through how you set that up?
Wondering if the UV's still map properly with a whole new blinn shader?
Did you pipe the color to Map D and the bump to Map B and just use the one Blinn?
Should I delete all the old shaders?