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# 9 15-04-2011 , 09:35 PM
Registered User
Join Date: Apr 2011
Posts: 29

What do you mean by the textures needing to be grouped together? Is your problem the black areas on the face? Can you check the face normal direction and also check the UV texture editor to see how the texture corresponds to the mesh? Post a screenshot of the latter if you don't mind.

The avatar challenge was a modelling challenge a while back that Dave won. The current challenge is game characters.

My main problem is that I don't know what I'm doing. LOL!

I will figure it out eventually but I just want to put this out there to see if I'm going in the right direction.

As you can see in the 1st picture I uploaded above, the imported model is in a bunch of different sections so how do I combine them together so I can then apply a bone rig. I also think there is already a bone rig in the imported character model, How do I take that out? I can seem to select it.


Last edited by me2011; 15-04-2011 at 09:42 PM.