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# 72 01-06-2011 , 07:21 PM
Registered User
Join Date: Jul 2006
Location: Vancouver, Canada
Posts: 84
I had originally used paintFX for the geo, as it was quick, but I found it to give me less control over the shape of the grass. So I modeled a few separate blades and instanced them around. The dynamic control that paintFX gives you would be exactly what I need, but I don't think I can add those nodes to my geo.

I'm looking into a few different things, such as a hair system, nCloth and an IK Spline rig. The spline rig looks to be the best option, but attaching it to the thousand of instances I have will probably be a pain.


https://www.kevincincinnati.com/