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# 62 09-06-2011 , 01:30 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
I found that when making the mewtwo model in the last challenge what i saw in zbrush wasn't what i got when i converted polypaint to texture.
eg, I'd paint a colour around the edge of the armour and when i converted the painted area would be placed somewhere else or nowhere at all. It could be that I was doing something wrong but no one corrected me.
I had to go old school and draw in the edges in maya, change the materials on the faces and use the transfer maps




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D