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# 1 19-07-2011 , 06:24 PM
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Join Date: Dec 2007
Posts: 58

Attaching/Painting 3D/2D Texture bump maps to Layered Textures

I'm in the process of creating an original extrasolar earth where I'm using a layered texture to provide various different kinds of terrain (grassland, deserts, mountain ranges, etc). I'm at the point where I like the texture placements that I got, but I want to create a more 3D surface for the mountain ranges and also give the illusion of bumps and valleys in the grass areas by attaching a 2D/3D Bump Texture (not sure which one is better for this sort of thing) or by paining a bump texture onto the surface and then modifying from there. That being said, I'm not sure how to attach a bump texture without making the whole lambert bumpy whereas I just want selected areas. Any suggestions or ideas?

Thanks!

~Hunt