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# 8 25-07-2011 , 12:19 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125

I've got more troublesome geometry. One step I've tried is to select the vertices and press delete to remove any stray ones, but if there's a vertex on a corner ie. only two edges connected to it either side, it's deleted. The problem is that it's leaving me with 3-sided polygons - is there a setting I can adjust to preserve quads, or is it sloppy modelling on my part?

i interpret that to be that he wants to delete a vertex on the corner and still expect the quad to be there. I don't know how else to read it.




that's a "Ch" pronounced as a "K"

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