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# 13 26-07-2011 , 08:57 AM
Registered User
Join Date: Oct 2010
Posts: 233
so, dave hit the nail on the head - it's not a catch-all solution. I've managed to fix it up now, it was just a case of marquee selecting over verts and merging if there were more than one.
at last now i know why i kept ending up with these rounded corners - - i was doing the whole drag select/delete but only really looking at one area, not realising it was messing up in others. I can't see why maya couldn't preserve quads in cases like that... it seems a pretty simple rule. but then, autodesk don't do simple do they! =0

well it may not be the solution I wanted, but at least I've gained some understanding. thanks all!!

...select the corner verts first...then shift select..and this will highlight all of the verts you want...then merge....or delete....

good tip bullet -- thanks user added image


Last edited by se7enhedd; 26-07-2011 at 08:59 AM.