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# 1 05-02-2003 , 01:39 PM
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Join Date: Feb 2003
Posts: 5

Jiggle deformer and softbodies...

I read that Maya has Jiggle deformers and softbodies, and I've got a reallllly basic knowledge of softbodies, and so, here's my question.

I'm trying to (for the heck of it) animate an obese creature (since there's no way I can actually draw a human that looks human). My question is, how would I set up certain parts of the body to 'jiggle' so to speak with movement? Do I set up a skeleton joint for it? Like a beer belly, would I just model the whole thing with beer belly, man(creature)boobs, etc and add a skeleton joint for the protrusion? How can I make it 'move' realistically as a reaction to the rest of the body moving?

How would the Jiggle deformer come into play?

Been searching for the past few weeks on the Net, this place seems to be the liveliest place for Maya questions user added image


user added image
Oh I also got some jiggle mel script from highend3d.com...haven't used it though.


Any input (preferably a simple tutorial, *hint hint* user added image ) would be appreciated