Thread: Low res models
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# 3 15-10-2011 , 03:53 AM
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Join Date: Oct 2011
Posts: 40
I created the exploding canister in maya, exported to zbrush, added stuff to it, and reimported it to Maya, and the poly count wasn't different at all..and in the uv editor there's nothing in there...I made sure to make a uv map in xbrush, lol...this 3d stuff is hard.