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# 15 02-12-2011 , 08:41 AM
ra_monk's Avatar
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Join Date: Oct 2005
Posts: 1
maaan, i was sure i've posted a reply here a few days ago, but now i don't see it! Well, it was late and i was a bit tired, so who knows : ) here it goes again : )

Nice work! I'm looking forward to seeing it finished! I hope you could follow my workflow, and my hat down to you for following a tute in Lighwave while working in Maya! Many of the modeling tool's are the same (at least in principal) in all software's but it's the little differences that can drive you crazy! : )

Tri's are ok, specially in flat areas, no problems, but ngons i would avoid altogether as a principle! To unpredictable, and in most projects you can't afford them, so best to develop methods and ways to eliminate them!

Looking forward to the Maya rendered version! : )

Milivoj


Last edited by ra_monk; 02-12-2011 at 08:45 AM.