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# 28 20-12-2011 , 09:54 PM
SilverFeather's Avatar
Noober than noob
Join Date: Sep 2011
Posts: 520

Select the nparticle object and go to nsolver/initial state/set from current.
Then go to the nucleus (in the atribute editor) and uncheck enable.

The nparticles will keep the same state you chose in set from current.

to export, select the nparticle object and go to file/export selection.

Thanks, that worked, but for some reason, the cloud just won't appear in the scene. Even if the cloud is in front of the camera, it just won't be illuminated. It has a Particle Cloud texture assigned.
But as it is now, it cannot even be seen by the camera, i don't know if this has to do with the distance, but last time i increased distance to max, the camera view looked weird.

Edit: even when the camera can see the cloud, it still won't render.

It's odd, because in the scene where I made this cloud it rendered with the same settings in Mental Ray. Could it be the light that's causing the cloud to not appear? Because that's basically all that this scene has that the cloud's scene doesn't.

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Last edited by SilverFeather; 20-12-2011 at 10:43 PM.