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# 5 17-01-2012 , 01:21 AM
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Join Date: Oct 2011
Posts: 139
yes and no... I want it to rotate 'the long way around' but once it gets to 270 degrees it resets and continues the count starting ant -90... hope you understand what I'm saying.


Now it moves 40 degrees or so.. i want it to move 320...


The camera rotates in a way that the degree is calculated like this:

-80 ...0 ... 270 ...-90 ...0

If I have the camera tilted down - just a bit.. and the angle doesn't change, then the rotation looks like this:
-80..0...90 (now it count down) ..80...0 -90 ..(count down again) -80 -70 etc... wth

EDIT: it has definitely something to do with the tilt.. if I rebuild the camera looking straight, then the degrees go 0 to 360, as expected; but when I have an X tilt on the camera the degrees got all messed up..

EDIT: To recreate what I'm talking about:
Open new scene, create camera, in rotate settings select rotate mode: world, angle it down a bit (rotate x.. e.g. -20) then rotate it around and see the rotate Y numbers in the channel box go crazy.


Last edited by nov2011; 17-01-2012 at 01:55 AM.