If you Go to the help menu for Polygons>Average Vertices, there is a section called "Emulating Subdivision Surface Workflows." I use use this method since I don't have subdivisions to work with. Your face will always be smooth and it's easy to manipulate everything. I have also seen magnificent faces made through patch modeling, although I don't believe many people here at Simply Maya use that particular technique. Here's a site that explains a lot about patch modeling if you're interested. I personally hate it. https://coldfusion.art.msstate.edu/ca...ead/NURBS.html The navigation for the site is in the upper left hand corner.