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# 4 01-02-2012 , 11:31 AM
djwaterman's Avatar
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Join Date: Nov 2011
Location: Sydney
Posts: 196
I'm not sure I need to UV this as it's just going to be a surface setting with no specific texture or markings.

Here's the actual object (wiper blade), you can see the middle section is like a default surface setting and the two ends have another type of surface.

user added image

I should mentions that when the OBJ was imported, it also brought in all it's surface names, which seem to be correctly assigned to the different mesh geometry of the model. I was hoping I could just load the existing surface that is on the two ends of the wiper blade and paste/assign it to the middle section.

UV is a big subject and I'd rather tackle that when I'm more comfortable with some modeling basics. I must say that I'm enjoying the whole Maya learning thing, and I was quite dreading it before I started.