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# 5 01-02-2012 , 11:53 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
just select the object...in the attribute editor it will or should tell you its assigned texture...looks like a blinn...then RMB over the object...assign existing material then click on the one you think it is...or just assign a new lambert. It wont matter for now...materials dont mean anything whilst you model

cheers bullet.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes