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# 3 15-03-2012 , 10:18 AM
Registered User
Join Date: Jan 2012
Posts: 43
Like Dave said, no need to move the UV shells if you have one material per shell. Each texture belongs to each material and will be projected according to the polys they're assigned to, no more no less.
You might get some artefacts though, the material linking in the hypergraph can get pretty messy after a combine sometimes..