View Single Post
# 11 16-03-2012 , 12:40 AM
Registered User
Join Date: Feb 2012
Posts: 17

Yeah if you are exporting to a games engine, you need to find out its requirements for exported objects.

While you are editing them why not just group them together under a group node...this way while you do your stuff you can still select each piece individually and when ready to export to the game combine them....easy thinking really but find out about the game engine....

J

Ah, thanks.. I will look up some tutorials on that. That would make things a lot easier.


I would go to the game site and find out how they fix this .............dave

Hmm well, the "game" is just a virtual world that takes .dae files. I have uploaded a ton of mesh already with no problem. There are no real requirements for uploading mesh there.

The more in-depth reason I have combined the object is because the game has scaling restrictions where I can not scale down the barbell as small as I want. So, by combining a large cube onto it I am now able to scale the barbell tiny. I need to apply a clear texture onto the box. I know this is possible by assigning different materials and then texturing each separately.

The reason I ask here instead of over @ game site is because many are novice there, very few mesh makers, and the ones that do play around with 3d modelling are mostly blender or max users.

I really think this is a little step in Maya I am missing. I am able to upload the mesh object but unable to apply unique textures.

I think I have to link something in hypershade window but I don't know what. ie: When I want to texture a mesh with blinn, I can not just hit "bake"...I must first shift grab object + blinn in hypershade and then bake. That took me awhile to figure out as well.


user added image


Last edited by foldedpaperbird; 16-03-2012 at 12:43 AM.