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# 6 26-03-2012 , 07:16 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
make a lambert or something and plug the ray switch into the surfaceShader slot in the shading group.
plug your mia shader into the eye slot on the rayswitch and a chrome reflection result into the reflection slot.
i think you should be able to separate the passes... not 100% tho.