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# 7 26-03-2012 , 09:23 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
As a suggestion and from experience, why not just do a material overide for the reflection and comp it back later?? Also as another suggestion, is create a blurred convolution map in HDR shop and again do as a separate overide, then again comp later, this would act as an ambient environment color.....it would be faster in the long run too.

Just suggestions....

Jay