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# 10 26-04-2012 , 08:23 PM
Registered User
Join Date: Jan 2012
Posts: 22
Thanks for all the feedback everyone -

But yes, it is a single object. I selected all faces on this object and assigned a new material.

I then selected several large groups of faces and UV mapped them until every face on the object was mapped.

I then placed all of these separate UV maps into my UV editor window and took a snapshot.

I did what I wanted to do, have just ONE UV snapshot of ALL my UV's for my ONE object and then end up only having ONE .tga file for the object's texture.

I just felt like the process was a little bizarre, but I guess it works for me lol.

Thanks again everyone.