Thanks for all the feedback everyone - But yes, it is a single object. I selected all faces on this object and assigned a new material. I then selected several large groups of faces and UV mapped them until every face on the object was mapped. I then placed all of these separate UV maps into my UV editor window and took a snapshot. I did what I wanted to do, have just ONE UV snapshot of ALL my UV's for my ONE object and then end up only having ONE .tga file for the object's texture. I just felt like the process was a little bizarre, but I guess it works for me lol. Thanks again everyone.