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# 6 03-05-2012 , 05:51 AM
Registered User
Join Date: Oct 2008
Posts: 58
i rendered the nurb object (after i 'detached surface') in mental ray and best quality settings, but it's not perfect round, it's got 'edges' (photo below). why is that?

as for increasing the divisions in polygon mode, i know that, but then again it's got edges again..

user added image