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# 7 03-05-2012 , 06:07 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
That's because, as I said above, NURBS are translated to polygons on render time. You need to increase the tessellation settings to make it rounder. See here: https://download.autodesk.com/us/maya...mber=d0e573870

as for increasing the divisions in polygon mode, i know that, but then again it's got edges again..

Then you're not going high enough user added image

However, what you're trying to accomplish could be easily achieved through a texture map, or even a ramp.


Imagination is more important than knowledge.